WebbI'm working on own GUI library with SDL2 rendering front-end, using SDL2-2.0.0, SDL2_ttf2.0.12 and SDL2_image-2.0.0. The problem I am facing is about manual texture … Webb10 okt. 2024 · I built both SDL2 and TTF from the latest source as release x64, and it still has the same problem. I've tried multiple different ttf fonts, and the problem is still there, …
SDL2/SDL_CreateTexture - SDL Wiki - Simple DirectMedia Layer
Webb27 nov. 2024 · If I do enable it, I get the same font size, but it will be blurry. If I use a metal window with the SDL_renderer backend without enabling HiDPI, text is the correct size … WebbThe program works like this: it initializes SDL in the main thread, then it starts another thread, which then do all display things in the loop while the main program opens files, … tai cheong leather
Apple Developer Documentation
WebbI've this weird bug where I get an invalid texture only if I load the sprites in the constructor. So this will work: void Button::Init () { position_.x = 0; position_.y = 0; position_.w = 200; … WebbA texture filter, together with a MDLTexture object and transform information, form a MDLTexture Sampler object, which describes a texture and its rendering parameters for … Webb8 mars 2024 · filterconfigs.import.invalid_subcontent_filter_config Resolution The defect is fixed in WorldServer and 11.7. As a workaround in earlier versions, disable the embedded … tai cheong oddle